Storytelling is a Team Sport

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Published on 2017-09-15 by

In this 2017 GDC Talk, Eidos Montreal’s Rayna Anderson and Insomniac Games’ Ryan Benno explain how writers and narrative designers can team up with artists and members of other departments to fully unite on their storytelling objectives, and make sure that they’re working hand-in-hand to tell great game stories even when no words are spoken.

Learn more about Rayna Anderson.

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