In this 2017 GDC Talk, Eidos Montreal’s Rayna Anderson and Insomniac Games’ Ryan Benno explain how writers and narrative designers can team up with artists and members of other departments to fully unite on their storytelling objectives, and make sure that they’re working hand-in-hand to tell great game stories even when no words are spoken.
More Talks by Rayna
VideoGeneral Info
Writing Three-Dimensional Characters in Games
TopicsStorytelling
Tips on writing complex characters...
VideoGeneral Info
Writing Story for Video Games: Non-Linear Narratives
TopicsStorytelling
Best practices for writing for video games...
Discover More Talks
More talksVideoGeneral Info
Design Wednesday: Designing for the space industry
DisciplineUser Experience
TopicsDesign Strategy, Service Design
IndustryAerospace
Speaker Aleksandra Kozawska
Aleksandra shares her experience working with the space industry....
VideoGeneral Info
Strategic Writing for UX – UX New Zealand
DisciplineContent Strategy
TopicsDesign Strategy, Methodology, Product Development
Speaker Torrey Podmajersky
See how UX writing fits into design systems to meet user + business goals and make impact...
VideoGeneral Info
Online Harassment in Emerging Markets
DisciplinesInteraction Design, Product Design
TopicsCulture, Design Strategy, Design Systems, Design Thinking
IndustryTechnology
Speaker Michelle Mederos
...
Speakers, Get Featured
Get connected with event organizers interested in engaging women and gender non-binary speakers in design and tech.
Sign UpAlready have an account?
Log inKnow a great speaker? Let us know so we can invite them to be part of our directory and amplify their voice.
Nominate them