Highlights from a panel that explores best practices to keep in mind when writing for video games, where you’re asking your audience to actively participate rather than passively watch. Moderated by Dale Adams (Architek One), with panelists Rayna Anderson (Eidos Montreal, Deux Ex: Mankind Divided), Alexander Horn (Sid Meier’s Civilization series, The Elder Scrolls Online), Jared Mason (Schell Games).
More Talks by Rayna
VideoGeneral Info
Storytelling is a Team Sport
TopicsStorytelling, Teamwork
How to tell stories are a multidisciplinary team...
VideoGeneral Info
Writing Three-Dimensional Characters in Games
TopicsStorytelling
Tips on writing complex characters...
Discover More Talks
More talksVideoGeneral Info
Org Design for Design Orgs
DisciplineDesign Operations
TopicsLeadership, Teamwork
Speaker Kristin Skinner
How do you stay flexible as a design leader when the plan always changes? Kristin...
VideoGallery
Make Space to Lead
DisciplineProduct Design
TopicsCulture, Design Strategy, Design Thinking, Entrepreneurship, Leadership
Speaker Tutti Taygerly
Are you feeling overwhelmed, constantly busy, and that you never have enough time to...
Slides
Putting people first: UX through a service design lens
DisciplinesUser Experience, User Research
TopicsService Design
Speaker Marie Cheung
UX has the word ‘user’ in the title, but how many organisations really recognise...
Speakers, Get Featured
Get connected with event organizers interested in engaging women and gender non-binary speakers in design and tech.
Sign UpAlready have an account?
Log inKnow a great speaker? Let us know so we can invite them to be part of our directory and amplify their voice.
Nominate them