Writing Story for Video Games: Non-Linear Narratives

Highlights from a panel that explores best practices to keep in mind when writing for video games, where you’re asking your audience to actively participate rather than passively watch. Moderated by Dale Adams (Architek One), with panelists Rayna Anderson (Eidos Montreal, Deux Ex: Mankind Divided), Alexander Horn (Sid Meier’s Civilization series, The Elder Scrolls Online), Jared Mason (Schell Games).

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