Robin Hunicke is the co-founder and CEO of Funomena, and independent game studio located in the heart of downtown San Francisco. Known for creating uniquely engaging games for both traditional and emerging platforms, Funomena’s first commercial release Luna will come to PlayStation and PSVR in the fall of 2018. Robin has been designing games for over 20 years, and has a background in production as well as computer science, fine art and game studies. Best known for her work on the award-winning PS3 title Journey, her past titles include The Sims2, MySims, and Steven Spielberg’s Boom Blox series for the Nintendo Wii. Recognized in 2018 as one of the top 10 most influential Woman in Games, Robin is an evangelist for diversity of thought and participation in game design and game culture, and speaks internationally on the topic of games, innovation, diversity and inclusion. As part of her continued outreach, Robin founded the Arts, Games & Playable Media BA program at UC Santa Cruz in 2014. An Associate Professor within the Arts Division, she also runs the Digital Arts and New Media MFA program. Robin is dedicated to expanding the reach of games, broadening the topics they engage with and the exploring the technologies on which they can be made.
Talks by Robin
The Art of Video Games – It’s All in the Design
This is a presentation and Q&A with Robin Hunicke during the opening weekend of...
The AIAS Game Maker’s Notebook
Robin Hunicke sits down with Insomniac Games' Ted Price to talk about building...
We Care a Lot
One of the most important functions of entertainment is to help us reflect on society...
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