Rayna Anderson came to the gaming industry with a background in psychology and journalism. She has spent the last decade designing games for a variety of platforms and screen sizes. From mobile to AAA, she works on making storytelling more integral into games of every size. Most recently she was narrative designer on ‘Deus Ex: Mankind Divided’. Rayna is highly involved in the industry, seeking to encourage others to tell their stories through games. She shares her passion and knowledge as a speaker at...
Speaker Profile
Rayna Anderson
DisciplinesBusiness, Game Design
TopicsCommunication, Culture, Design Strategy, Leadership, Storytelling, Teamwork
IndustriesArts & Entertainment, Technology
LocationMontreal, QC, Canada










