
Rayna Anderson came to the gaming industry with a background in psychology and journalism. She has spent the last decade designing games for a variety of platforms and screen sizes. From mobile to AAA, she works on making storytelling more integral into games of every size. Most recently she was narrative designer on ‘Deus Ex: Mankind Divided’. Rayna is highly involved in the industry, seeking to encourage others to tell their stories through games. She shares her passion and knowledge as a speaker at conferences and serves as a mentor for associations such as Pixelles.
Gameography at Eidos Montreal – as Narrative Designer
- Deus Ex: Mankind Divided (Xbox One, PS4, PC
- Deus Ex: Mankind Divided – A Criminal Past DLC (Xbox One, PS4, PC)
- Deus Ex GO (iOS, Android)
Gameography at Gameloft Montreal – as Game Designer/Writer
- CSI: Miami: The Mobile Game (mobile)
- CSI: The Mobile Game (mobile, iOS)
- Dungeon Hunter (iOS)
- Modern Combat 2: Black Pegasus (iOS)
- Dungeon Hunter: Alliance (PSN)
- Dungeon Hunter 3 (iOS)