Highlights from a panel that explores best practices to keep in mind when writing for video games, where you’re asking your audience to actively participate rather than passively watch. Moderated by Dale Adams (Architek One), with panelists Rayna Anderson (Eidos Montreal, Deux Ex: Mankind Divided), Alexander Horn (Sid Meier’s Civilization series, The Elder Scrolls Online), Jared Mason (Schell Games).
More Talks by Rayna

VideoGeneral Info
Storytelling is a Team Sport
TopicsStorytelling, Teamwork
How to tell stories are a multidisciplinary team...

VideoGeneral Info
Writing Three-Dimensional Characters in Games
TopicsStorytelling
Tips on writing complex characters...
Discover More Talks
More talks
VideoGeneral Info
Brenda Laurel: Keynote
DisciplineUser Research
TopicsAR/VR
Speaker Brenda Laurel
Brenda Laurel is a designer, researcher, teacher and writer. Since 1976, she has been...

SlidesGallery
Say the Right Thing: VUI Design Ethics
DisciplineProduct Design
TopicsAccessibility, Diversity & Inclusion, Ethics, Voice UI
Speaker Diana Deibel
Ethical considerations when designing voice experiences...

VideoGeneral Info
Design Leadership in Business
DisciplineUser Experience
TopicsCareer, Leadership
Speaker Maria Giudice
Be inspired by “accidental entrepreneur” Maria Giudice, as she shares her journey...
Speakers, Get Featured
Get connected with event organizers interested in engaging women and gender non-binary speakers in design and tech.
Sign UpAlready have an account?
Log inKnow a great speaker? Let us know so we can invite them to be part of our directory and amplify their voice.
Nominate them