In this 2017 GDC Talk, Eidos Montreal’s Rayna Anderson and Insomniac Games’ Ryan Benno explain how writers and narrative designers can team up with artists and members of other departments to fully unite on their storytelling objectives, and make sure that they’re working hand-in-hand to tell great game stories even when no words are spoken.
More Talks by Rayna
Writing Three-Dimensional Characters in Games
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Writing Story for Video Games: Non-Linear Narratives
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