In this 2017 GDC Talk, Eidos Montreal’s Rayna Anderson and Insomniac Games’ Ryan Benno explain how writers and narrative designers can team up with artists and members of other departments to fully unite on their storytelling objectives, and make sure that they’re working hand-in-hand to tell great game stories even when no words are spoken.
More Talks by Rayna

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Writing Three-Dimensional Characters in Games
TopicsStorytelling
Tips on writing complex characters...

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Writing Story for Video Games: Non-Linear Narratives
TopicsStorytelling
Best practices for writing for video games...
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When We Design for Disability, We All Benefit
DisciplinesUser Experience, User Research
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Speaker Elise Roy
“I believe that losing my hearing was one of the greatest gifts I’ve ever...
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