In this 2017 GDC Talk, Eidos Montreal’s Rayna Anderson and Insomniac Games’ Ryan Benno explain how writers and narrative designers can team up with artists and members of other departments to fully unite on their storytelling objectives, and make sure that they’re working hand-in-hand to tell great game stories even when no words are spoken.
More Talks by Rayna
VideoGeneral Info
Writing Three-Dimensional Characters in Games
TopicsStorytelling
Tips on writing complex characters...
VideoGeneral Info
Writing Story for Video Games: Non-Linear Narratives
TopicsStorytelling
Best practices for writing for video games...
Discover More Talks
More talks
VideoGeneral Info
User Experience Design
DisciplineUser Experience
TopicsStorytelling
IndustryTechnology
Speaker Ilona Posner
...
VideoGeneral Info
Storytelling in the Age of JavaScript
DisciplinesFront-end Engineering, User Interface
TopicsJavaScript, Storytelling, Web & Mobile
Speaker Sarah Drasner
Sarah Drasner, award-winning Speaker, Sr. Developer Advocate at Microsoft and Writer...
General Info
Denver UX Diversity and Inclusion Panel 2020
DisciplinesProduct Design, User Experience
TopicsCulture, Diversity & Inclusion
IndustryEducation
Speaker Anna Cook
Denver UX recognizes and promotes a community of design professionals working in...
Speakers, Get Featured
Get connected with event organizers interested in engaging women and gender non-binary speakers in design and tech.
Sign UpAlready have an account?
Log inKnow a great speaker? Let us know so we can invite them to be part of our directory and amplify their voice.
Nominate them