I thrive in chaos, especially when things are not well-defined. With ambiguity, comes possibilities, as well as responsibilities, especially in emerging technologies. I am on a quest to define “the future of X”: always iterating and designing the design research process. I am currently the Product Design Manager at Roblox, a user-generated social online gaming and creation platform for kids to young adults. Throughout my career, I’ve helped to launch many successful products from zero to MVP in various domains. Among them were Google, Netflix, Samsung, and Adobe. I am also active in the design community and often speak about the practice of design research, interaction design, and inclusive design, in various design conferences such as SXSW Interactive, Interaction Design Conference (IXD), World Information Architecture Day, and UX Summit.