When Blippar decided on a target audience for their Augmented Reality (AR) product, I ran an elaborate research study to learn about young people’s perspectives on technology. Because AR was a visual bias technology, I was curious what the blind community thought of it. We ended up partnering with a non-profit organization for visually impaired youths. Inspired by these findings, the product design team recommended a series of new design directions.
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More Talks by Carina
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New frontiers of the Metaverse, to make inclusive places not spaces.
TopicsCommunity, Design Strategy, Diversity & Inclusion, Ethics, Innovation
Create meaningful social places that foster a sense of identity, belonging, and community...
General Info
Designing a gaming platform for kids
TopicsDesign Strategy, Design Thinking, Diversity & Inclusion, Ethics, Product Development
To design for kids, we need to apply inclusive design principles. This is a...
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Failed Futures
TopicsDesign Thinking, Innovation, Storytelling
Case studies of failures that were predicted in past & what we can learn from history...
SlidesGallery
Design for Aging, your future-self
TopicsAccessibility, Design Strategy, Diversity & Inclusion
We move beyond usability, and introduce “Design for Aging” as a process of innovation....
VideoSlides
Designing your Product Vision
TopicsDesign Strategy, Design Thinking, Product Development
Introducing new design methodology called scenario planning to design product vision...
VideoGeneral Info
The Design of Emerging Technologies
TopicsAR/VR, Design Strategy, Design Thinking
Challenges product designers face when retrofitting technology to create meaningful values...
Gallery
Design a gaming platform for kids
TopicsCommunity, Creativity, Design Strategy, Diversity & Inclusion, Product Development, Storytelling
Gaming is a new medium where kids explore different identities via avatars and social play...
Slides
Designing the future of Augmented Reality
TopicsAR/VR, Business Strategy, Design Thinking, Web & Mobile
Beyond visual effects and entertainment, can AR be more utilitarian such as visual search?...
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Prototypes: Why You Must Fake It Before You Make It
DisciplinesProduct Design, User Experience
TopicsBusiness Design, Design Thinking, Lean
Speaker Sarah Doody
Leverage a prototype to “fake” your product so you can validate before you build....
VideoGeneral Info
User Research for a Better Product
DisciplinesProduct Design, User Experience, User Research
TopicsBusiness Design, Design Strategy, Web & Mobile
IndustryTechnology
Speaker Nadyne Richmond
Nadyne is a staff researcher at VMware. She started at VMware in November 2010. She...
Slides
UX research & ethnographic design for humanitarian technology.
DisciplinesImmersive Experience Design, Product Design, User Experience, User Research
TopicsCommunication, Community, Culture, Methodology, Product Development
IndustriesNonprofit, Technology
Speaker Eriol Fox
UX design and field research in humanitarian technology space....
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