Highlights from a panel that explores best practices to keep in mind when writing for video games, where you’re asking your audience to actively participate rather than passively watch. Moderated by Dale Adams (Architek One), with panelists Rayna Anderson (Eidos Montreal, Deux Ex: Mankind Divided), Alexander Horn (Sid Meier’s Civilization series, The Elder Scrolls Online), Jared Mason (Schell Games).
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Storytelling is a Team Sport
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How to tell stories are a multidisciplinary team...
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Writing Three-Dimensional Characters in Games
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Tips on writing complex characters...
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